Saturday, February 2, 2013

A lil' scene!

Here's a quick little render of the scene I'm building in Maya:

Now, these are just mega quick blockout models to give me an idea of the scene layout. I am very aware of the fact that animals aren't actually made up of a series of squished spheres... ;)

I'm slowly reacquainting myself with Maya and it's good fun! I'm slightly scared of modelling the creatures because I haven't done much of that, but I'm sure I'll figure it out as I go along... I found this tutorial which I think will be useful; I think I'll give that technique a go once I have the concept art done.

Even though I'm a bit rusty at Maya and pretty much a newbie at modelling animals I think I'm really going to enjoy this project. The game idea is right up my street and I'm going to have a lot of fun figuring out the visual style. Can't wait for the texturing...!


  1. The colour palette and minimal quality of the shapes works very well. Other than texture for leaves and floor, you don't need to add much more to them as the simplicity works well in my view. Maybe the clouds would be better as poly-planes too as they look a little lumpy , whereas the leaves look delicate and light. The little tutorial you found for the creatures seems fine, although I noticed it's in Max. Are you using Max or maya for modelling? If you need any help, please let me know. There are lots of tutorials on blackboard in BA (Hons) Games Design/ Module materials.

    1. Thanks for the comment Bev! Much appreciated :)

      I'm using Maya to model this, but the workflow seems similar enough to Max for me to follow that tutorial. I just need a basic technique to follow so I don't get too lost... But I'll definitely have a look at Blackboard too. I keep forgetting there's a million good tutorials there! I'm going up to Preston tomorrow and I'll be in for Tuesday's class, so we can have a proper chat then.

      Oh, and those animation studies are fantastic...! Absolutely gorgeous, thanks for sharing them!

  2. I would recommend looking at the simple construction of creatures that the early animators used.